Tap a card for the full diagram and coaching points. Lock it in when you own it; Add to script to build this week’s call sheet — the Script button up top filters everything to it. The % is your quiz accuracy.
Diagram first — call the play before you flip. Flip to reverse it and draw the routes from the name instead.
Tap a diagram to blow it up. Keyboard: space flips, ← → move, K locks it in.
Read the diagram, name the play. Miss one and it comes back a few questions later, and plays you struggle with show up twice. No clock — recall, not speed.
Pick a play, draw it from memory, then check yourself. Tap a receiver and drag to draw her route. Locked-in plays drop out of the arrows and Random — unlock one from the Playbook to bring it back.
Hot calls change one receiver’s route at the line. The first number in the series picks the man, counting left to right. The second number is noise.
Alignment shown is Doubles Right. Counting here includes the center; confirm with your staff whether C is in the count for your call sheet.
| Route | The pattern | Words in play |
|---|
Formation, then concept. Signal the formation first so the receivers can align while the concept is going up.
| Concept | Signal |
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| Formation | Signal |
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| Tag | What moves |
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